﻿using System;
using UnityEngine.Rendering;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000118 RID: 280
	public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
	{
		// Token: 0x06000531 RID: 1329
		public abstract CameraEvent GetCameraEvent();

		// Token: 0x06000532 RID: 1330
		public abstract string GetName();

		// Token: 0x06000533 RID: 1331
		public abstract void PopulateCommandBuffer(CommandBuffer cb);
	}
}
